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[Preprint] Dual-structure Particle-based (DSP) map for dynamic environments. Continuous and uncertainty-aware.
   Jan 3, 2022     1 min read


Brief Introduction:

This map is designed to efficiently represent the environment with both static and dynamic obstacles. Only point cloud and odometry are required to build the map. The theoretical basis is the random finite set and PHD filter. With particles updated with a special dual-structure (pyramid structure and voxel structure) pipeline, the map can derive current and future occupancy status in continuous form and uncertainty can be represented. Thus it can be used to realize obstacle avoidance in dynamic environments.

To the best of the authors’ knowledge,this is the first continuous particle-based occupancy map andthe first dynamic occupancy map that can be applied to small-scale robotic systems like quadrotors.The main contributions of this work include four points:

  • A novel dual-structure particle-based map buildingparadigm that enables continuous mapping of the oc-cupancy status of dynamic environments.
  • The leverage of initial velocity estimation and an effi-cient mixture model to reduce noise in modeling static and dynamic obstacles simultaneously.
  • The complete procedures of building a DSP map thatcan be applied to onboard computing devices of small-scale robotic systems.
  • The released code at https://github.com/g-ch/DSP-map, including an example application in ROS.

This paper is under review currently. A preprint version can be found at https://arxiv.org/abs/2202.06273.